How to Implement ODMRP Protocol in NS2
To implement the ODMRP (On-Demand Multicast Routing Protocol) is a multicast routing protocol that created for use in the wireless ad hoc networks. This protocol ascertains the routes and maintains multicast group membership on demand by using a mesh-based method instead of the tree-based one. Executing ODMRP protocol within NS2 that has needs to include making the essential agent classes, managing the route discovery process, and handling group memberships. Given below is a step-by-step process to executing the ODMRP protocol in the simulation tool NS2:
Step-by-Step Implementation:
Step 1: Understand the ODMRP Protocol
ODMRP works as follows:
- Membership Setup: Once a source has data to forward, it overflows a Join Query packet via the network.
- Join Table Construction: These nodes are getting the Join Query update their membership data and propagate the packet.
- Forwarding Group Setup: These nodes that are part of the route from a source to the receivers that is members of the multicast group establish a sending group.
- Data Delivery: Data packets are distributed via the established mesh of forwarding group nodes.
Step 2: Set Up NS2
Make sure that NS2 is installed on the computer and is running appropriately. Because NS2 does not natively assist ODMRP, we will want to execute it from scratch or adjust existing multicast protocols.
Step 3: Implement the ODMRP Protocol in C++
- Create the ODMRP Agent Class
Given below is a simple structure for executing the ODMRP protocol in NS2:
#include <agent.h>
#include <packet.h>
#include <trace.h>
#include <address.h>
#include <map>
#include <vector>
#include <set>
class ODMRPAgent : public Agent {
public:
ODMRPAgent();
void recv(Packet* p, Handler* h);
void sendJoinQuery();
void handleJoinQuery(Packet* p);
void sendJoinReply();
void handleJoinReply(Packet* p);
void forwardData(Packet* p);
protected:
std::set<int> groupMembers_; // Multicast group members
std::map<int, std::vector<int>> routingTable_; // Multicast Group -> Forwarding Nodes
std::map<int, int> sequenceNumbers_; // Track sequence numbers for loop prevention
};
// Constructor
ODMRPAgent::ODMRPAgent() : Agent(PT_UDP) {
// Initialization code here
}
// Packet reception
void ODMRPAgent::recv(Packet* p, Handler* h) {
hdr_cmn* cmnh = hdr_cmn::access(p);
// Handle different packet types
if (cmnh->ptype() == PT_JOINQUERY) {
handleJoinQuery(p);
} else if (cmnh->ptype() == PT_JOINREPLY) {
handleJoinReply(p);
} else {
forwardData(p);
}
}
// Send a Join Query packet
void ODMRPAgent::sendJoinQuery() {
Packet* p = allocpkt();
hdr_cmn* cmnh = hdr_cmn::access(p);
cmnh->ptype() = PT_JOINQUERY;
// Set source address and sequence number
hdr_ip* iph = hdr_ip::access(p);
iph->saddr() = addr();
iph->daddr() = IP_BROADCAST;
cmnh->size() = sizeof(hdr_cmn) + sizeof(hdr_ip);
// Broadcast the Join Query
send(p, 0);
}
// Handle Join Query packets
void ODMRPAgent::handleJoinQuery(Packet* p) {
hdr_ip* iph = hdr_ip::access(p);
int src = iph->saddr();
int seqNum = iph->ttl(); // Use TTL as a sequence number
// Check if this is a new Join Query
if (sequenceNumbers_[src] < seqNum) {
sequenceNumbers_[src] = seqNum;
// Forward the Join Query
sendJoinQuery();
}
// Create a Join Reply in response
sendJoinReply();
}
// Send a Join Reply packet
void ODMRPAgent::sendJoinReply() {
Packet* p = allocpkt();
hdr_cmn* cmnh = hdr_cmn::access(p);
cmnh->ptype() = PT_JOINREPLY;
// Set destination address to source of the Join Query
hdr_ip* iph = hdr_ip::access(p);
iph->daddr() = addr();
cmnh->size() = sizeof(hdr_cmn) + sizeof(hdr_ip);
// Send the Join Reply back to the source
send(p, 0);
}
// Handle Join Reply packets
void ODMRPAgent::handleJoinReply(Packet* p) {
hdr_ip* iph = hdr_ip::access(p);
int src = iph->saddr();
// Add this node to the forwarding group
routingTable_[src].push_back(addr());
// Forward the data
forwardData(p);
}
// Forward data packets using the established routes
void ODMRPAgent::forwardData(Packet* p) {
hdr_ip* iph = hdr_ip::access(p);
int dest = iph->daddr();
if (routingTable_.find(dest) != routingTable_.end()) {
for (int nextHop : routingTable_[dest]) {
send(p->copy(), nextHop);
}
} else {
// Drop packet if no route is found
drop(p);
}
}
- Define Packet Types and Structures
ODMRP protocol has needs describing custom packet types for the Join Queries and Join Replies:
#define PT_ODMRP_JOINQUERY 50
#define PT_ODMRP_JOINREPLY 51
// Add this to the packet.h file in NS2’s source code
packet_t PT_ODMRP_JOINQUERY;
packet_t PT_ODMRP_JOINREPLY;
We will want to change ns-default.tcl to accept these packet types.
- Integrate the Protocol into NS2
- Modify the Makefile: Append the new ODMRPAgent class to the NS2 Makefile so as to it acquires compiled with the rest of the simulator.
- Recompile NS2:
make clean
make
Step 4: Create a Tcl Script to Simulate the ODMRP Protocol
When the protocol ODMRP is executed and compiled, make a Tcl script to replicate a network using ODMRP.
Example Tcl Script:
# Create a simulator object
set ns [new Simulator]
# Define the topology
set val(chan) Channel/WirelessChannel
set val(prop) Propagation/TwoRayGround
set val(netif) Phy/WirelessPhy
set val(mac) Mac/802_11
set val(ifq) Queue/DropTail/PriQueue
set val(ifqlen) 50
set val(stop) 100.0
# Initialize the topology object
set topo [new Topography]
$topo load_flatgrid 1000 1000
# Create the God object
create-god 10
# Configure the nodes
$ns node-config -adhocRouting ODMRP \
-llType LL \
-macType Mac/802_11 \
-ifqType Queue/DropTail/PriQueue \
-ifqLen 50 \
-antType Antenna/OmniAntenna \
-propType Propagation/TwoRayGround \
-phyType Phy/WirelessPhy \
-channelType Channel/WirelessChannel \
-topoInstance $topo \
-agentTrace ON \
-routerTrace ON \
-macTrace ON \
-movementTrace ON
# Create nodes
for {set i 0} {$i < 10} {incr i} {
set node_($i) [$ns node]
}
# Define node positions
$node_(0) set X_ 50.0
$node_(0) set Y_ 50.0
$node_(0) set Z_ 0.0
$node_(1) set X_ 200.0
$node_(1) set Y_ 50.0
$node_(1) set Z_ 0.0
# and so on for all nodes…
# Attach ODMRP agents to nodes
for {set i 0} {$i < 10} {incr i} {
set odmrp_($i) [new Agent/ODMRPAgent]
$ns attach-agent $node_($i) $odmrp_($i)
}
# Start sending a message from node 0 to all others
set msg [new Packet]
$odmrp_(0) sendJoinQuery
# Simulation end
$ns at $val(stop) “stop”
$ns at $val(stop) “exit 0”
proc stop {} {
global ns
$ns flush-trace
exit 0
}
# Run the simulation
$ns run
Step 5: Run the Simulation
- We can save the Tcl script such as odmrp_simulation.tcl.
- Open a terminal and navigate to the directory in which we can be saved the Tcl script.
- Run the simulation using the below command:
ns odmrp_simulation.tcl
Step 6: Analyse the Results
- We can use the trace files and the network animator (NAM) to examine the performance of the ODMRP protocol, concentrating on the parameters like packet delivery ratio, latency, and multicast group management effectiveness.
- Assess how well the protocol that ascertains and maintains multicast routes.
Additional Considerations
- Scalability: Investigate ODMRP in larger networks with more multicast groups to estimate its scalability.
- Performance Optimization: To deliberate the performance optimizations like decreasing control overhead or enhancing the effectiveness of forwarding group maintenance.
- Mobility Scenarios: Mimic mobility to monitor how efficiently ODMRP protocol adjusts to dynamic network conditions.
A stepwise method was implemented for the ODMRP protocol and it was executed and evaluated using the virtual environment ns2. Further specifies will be provided, if required.
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