How to Implement L3 Protocol in NS2
To implement the Layer 3 (L3) protocols in NS2, we have to generating or replicating network-layer protocols that manage routing and packet forwarding according to the IP addresses. It contains routing protocols like OSPF (Open Shortest Path First), RIP (Routing Information Protocol), and custom IP-based routing mechanisms.
We provided the implementation steps of L3 protocol using NS2:
Step-by-Step Implementation:
Step 1: Define the Protocol Requirements
Configure which L3 protocol you want to execute. This could be:
- Routing Protocols: OSPF, RIP, or a custom routing algorithm.
- IP Forwarding: Simple IP packet forwarding in terms of routing tables.
- Address Resolution: Mechanisms like ARP (though technically Layer 2/3).
Step 2: Set Up NS2
Make certain that you have to install the NS2 on your computer. Authenticate the installation by execution a basic simulation. NS2 already has some basic L3 routing protocols (like AODV, DSDV) built-in, however for more modern protocols like OSPF, you would need to execute them or replicate their actions.
Step 3: Implement the L3 Protocol in C++
- Create the L3 Protocol Agent Class
Here’s a basic structure for executing a simple IP-based routing protocol. The sample offered below outlines the skeleton for a basic distance-vector routing protocol similar to RIP.
#include <agent.h>
#include <packet.h>
#include <trace.h>
#include <address.h>
#include <map>
class L3RoutingAgent : public Agent {
public:
L3RoutingAgent();
void recv(Packet* p, Handler* h);
void sendRoutingUpdate();
void handleRoutingUpdate(Packet* p);
void forwardPacket(Packet* p);
protected:
std::map<int, int> routingTable_; // Destination -> Next Hop
std::map<int, int> distanceTable_; // Destination -> Distance
};
// Constructor
L3RoutingAgent::L3RoutingAgent() : Agent(PT_UDP) {
// Initialization code here
}
// Packet reception
void L3RoutingAgent::recv(Packet* p, Handler* h) {
hdr_ip* iph = hdr_ip::access(p);
int dest = iph->dst();
if (routingTable_.find(dest) != routingTable_.end()) {
forwardPacket(p);
} else {
handleRoutingUpdate(p);
}
}
// Send routing updates to neighbors
void L3RoutingAgent::sendRoutingUpdate() {
// Create and send routing update packet to neighbors
Packet* p = allocpkt();
hdr_ip* iph = hdr_ip::access(p);
// Fill in routing update data
send(p, 0);
}
// Handle incoming routing updates
void L3RoutingAgent::handleRoutingUpdate(Packet* p) {
// Process routing update and update routing tables
hdr_ip* iph = hdr_ip::access(p);
int src = iph->src();
// Update routing and distance tables based on received data
routingTable_[src] = src; // Example: direct route
distanceTable_[src] = 1; // Example: hop count
}
// Forward packet to the next hop
void L3RoutingAgent::forwardPacket(Packet* p) {
hdr_ip* iph = hdr_ip::access(p);
int nextHop = routingTable_[iph->dst()];
// Forward the packet to the next hop
send(p, 0);
}
- Integrate the Protocol into NS2
- Modify the Makefile: Include the new L3RoutingAgent class to the NS2 Makefile so that it gets compiled with the remains of the simulator.
- Recompile NS2:
make clean
make
Step 4: Create a Tcl Script to Simulate the L3 Protocol
Configure a Tcl script to recreate a network using your custom protocol, after the compilation is done.
Example Tcl Script:
# Create a simulator object
set ns [new Simulator]
# Define the topology
set val(chan) Channel/WiredChannel
set val(ll) LL
set val(ifq) Queue/DropTail/PriQueue
set val(ifqlen) 50
set val(stop) 50.0
# Initialize the topology object
set topo [new Topography]
$topo load_flatgrid 500 500
# Create nodes representing routers
set router1 [$ns node]
set router2 [$ns node]
set router3 [$ns node]
# Establish links between routers
$ns duplex-link $router1 $router2 10Mb 10ms DropTail
$ns duplex-link $router2 $router3 10Mb 10ms DropTail
# Attach L3 routing agents to routers
set l3agent1 [new Agent/L3RoutingAgent]
set l3agent2 [new Agent/L3RoutingAgent]
set l3agent3 [new Agent/L3RoutingAgent]
$ns attach-agent $router1 $l3agent1
$ns attach-agent $router2 $l3agent2
$ns attach-agent $router3 $l3agent3
# Set up traffic sources and sinks
set src [new Agent/TCP]
set sink [new Agent/TCPSink]
$ns attach-agent $router1 $src
$ns attach-agent $router3 $sink
$ns connect $src $sink
# Start the simulation
$ns at 0.0 “$src start”
$ns at 0.5 “$l3agent1 sendRoutingUpdate”
$ns at 0.5 “$l3agent2 sendRoutingUpdate”
$ns at 0.5 “$l3agent3 sendRoutingUpdate”
$ns at $val(stop) “stop”
$ns at $val(stop) “exit 0”
proc stop {} {
global ns
$ns flush-trace
exit 0
}
# Run the simulation
$ns run
Step 5: Run the Simulation
- Save the Tcl script (l3_simulation.tcl).
- Open a terminal and direct to the directory where you stored the Tcl script.
- Execute the simulation using the following command:
ns l3_simulation.tcl
Step 6: Analyze the Results
- Use trace files and the network animator (NAM) to evaluate the performance of your L3 protocol based on route convergence time, packet delivery ratio, and end-to-end delay.
- Investigate how well your protocol manages several network topologies and traffic patterns.
Additional Considerations
- Advanced Routing Protocols: For more modern L3 protocols like OSPF, consider accomplishing more detailed mechanisms like link-state advertisements, Dijkstra’s algorithm for shortest-path routing, and multi-area routing.
- Scalability: Replicate the larger networks with more nodes and more advanced traffic scenarios to assess the scalability.
- Integration with Existing Protocols: You can also incorporate the custom L3 protocol with available protocols in NS2 to configure hybrid or more classy routing mechanisms.
This guide will focus on generating a simplified version of a Layer 3 protocol and how to implement, execute them using ns2 simulation tool including samples. You can inquire about any added information of layer 3 protocol, we will send them.
The implementation of the L3 Protocol in NS2, along with relevant topic support, is facilitated by ns2project.com, consult us for optimal project outcomes.